I was the Hard Surface Modeling lead whilst at Cinesite on World War Z. Our main work on the film, was converting Glasgow into Philadelphia – adding significant landmarks, bridges and buildings, as well as crowds, cars and general destruction.
We also create a giant armada of mismatched ships for later in the film, and a number of miliatry vehicles to enhance the scene.
One of the biggest sequences we worked on was replacing a garbage truck that comes crashing through a populated area in the opening sequence of the film
SOFTWARE:
- Maya
- Mudbox
- 3D Equalizer
- Mari