The Dark Knight

in 2007 I was fortunate enough to get to work on the Dark Knight as a second string modeler on Harvey Dent's Deformed Face. I was tasked with finishing up the head in the last two months of the project as well as working on 2 alternative heads with more severe degree of burns.

I also worked on framestore's batman digidouble and some crowd work

SOFTWARE:

  • Maya
  • Mudbox
  • Photoshop

Something I think is fun to look back on now, is the fact that at this stage in 2007, Zbrush was not a contender for the best sculpting package, due to the high resolution of this sculpt, at the time, mudbox was the only possibly solution. We also regularly updated the topology of the dent mesh, meaning we had to use mudbox's excellent bake with texture map settings, by exporting our previous displacement files and reapplying to the new model to achieve consistency. 

original plate and tracking markers
final CG
original concept work by Jason Horley
original concept work by Jason Horley
My favourite poster from the marketing campaign - really captured the tragedy of this character. Still have a copy of this at home!