World War Z

I was the Hard Surface Modeling lead whilst at Cinesite on World War Z. Our main work on the film, was converting Glasgow into Philadelphia – adding significant landmarks, bridges and buildings, as well as crowds, cars and general destruction.

We also create a giant armada of mismatched ships for later in the film, and a number of miliatry vehicles to enhance the scene.

One of the biggest sequences we worked on was replacing a garbage truck that comes crashing through a populated area in the opening sequence of the film

SOFTWARE:

  • Maya
  • Mudbox
  • 3D Equalizer
  • Mari